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Banshees are also perfect, because I love flying and doing barrel rolls. I’m a huge fan of the Ghosts, which are very maneuverable and pleasantly small, so I drive them into buildings where they aren’t supposed to go. I will admit that my favorite Halo vehicles are Covenant spacecraft that are manned individually. Having two pals means one of you has to agree to basically be a passenger with a regular gun (no Warthog fun for you). But for the Warthog, specifically, having just one pal makes it way better. And yes, other vehicles have this “do I shoot or drive” dynamic the Falcon helicopter is a particularly fun one. Sure, the steering is janky (and the physics are laughable) in Combat Evolved, and whoever ends up driving is taking one for the team. You will probably either drive the Warthog or man the turret.īut the humble Warthog, and the various iterations of the classic all-terrain vehicle, is such a key part of the series. Play alone, and your choices are more limited for the game’s most famous three-person vehicle, the M12 Chaingun Warthog. Vehicles are so much better Image: 343 Industries/Microsoft Studios It’s fun to stand back to back in a room that’s crawling with enemies, knowing that each of you has a clear sight line and area to be responsible for. You can also just do things that feel “strategic” but mostly make you seem like you’re in an action film.
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#HALO 2 PC LAN PLUS#
One of Halo’s strengths is the sheer volume of campaign missions and the various tactical options you have in each one, plus how much the difficulty level modifies the amount of strategy that’s actually worth the effort. Why waste the potential for enjoyment when the respawn is so simple? Make strategic playsĪlternatively, co-op offers the chance to be extremely strategic about how you’ll approach a scenario. Also, I’ve gotten to do more of the highly underrated melee gun punch, which is an incredibly satisfying way to take down foes, although it’s risky, since Covenant enemies tend to be much stronger than you. I have also jumped off of ledges that seemed like they’d promise nice views, even though they also absolutely result in death. I have taken advantage of the quick respawn to try out hectic strategies, like testing potential campaign map shortcuts that I can then report back to my squadmate. You can also play it the goofy, time-consuming way, where your partner backtracks to safety so that you can respawn (instead of clearing the room).
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But the co-op system allows you to jump immediately back in without suffering any loading screens, once your partner takes out all the enemies in the room. The numerous save points across Halo are generous enough that dying in a single-player run isn’t damning the last checkpoint tends to be fairly recent. With a buddy, the Halo world is your oyster. Are you the type of person who delights in running into the carnage, ammo be damned? Do you prefer to hang back in the corners and act as a cleanup crew? These options, and more, are available to you. This is because Halo lets you respawn after death, so long as your campaign-mate is not actively in combat. Maybe the best, most obvious reason to play co-op is the leeway it offers you to completely ball out without having to do much strategizing. Here’s why I still think co-op is the best possible way to play. The games have been remastered in Halo: The Master Chief Collection, and although the remaster on PC doesn’t support split-screen play, I still had tons of fun playing with my partner on separate computers. I recently replayed all the Halo games in co-op to see if they were as good as I remembered (even though my my cousin - my original co-op partner - is now too busy with medical school for video games).